Development Roadmap
Follow our journey as we build the world of Talamh. Features may shift as development progresses.
📅 2026 Milestones
Current year focus: Expanding content and preparing for alpha.
Rework enemy and world object spawning on the map
MajorStreamline base movement and spell interaction
Balance enemies to players
Alpha Release
MilestoneDetermine if game is reaching fun quota
Add new spell system to add depth to game
Level cap increase to 30
Multiplayer boss fight
FeatureGuilds system
Feature💭 2025 Goals
Completed and in-progress items from last year.
Start introduction segment of main story line with 16 quests
? Done
30 spells with conditions
Complete 10 side quests
Add group boss fights
? Done
Finish 3rd dungeon
? Done
Add leaderboard
? Done
Balancing to level 30
Alpha release (December)
? Done
Guilds system
🌐 Full Roadmap
Long-term features and enhancements planned for Wizardly Way.
Establish a base social presence. Start weekly recaps
? Done
Rebuild Startup, Login and Registration Functionality
? Done
Flesh out Item creation
? Done
Flesh out a full 10 spells for Fire Magus
? Done
Increase enemy variety
? Done
Sure up inventory and equipment screens
? Done
Hook up game to server
? Done
Release Alpha to friends
? Done
Expand socially: Patreon, Facebook, Instagram
Add starting buildings: Market, House, Fence, Watch Tower, Guild Halls
Develop Quest Lines and Shops
? Done
Finalize a dodge mechanic
? Done
Add element type spells: Sword, Bow, Summon, Heal, Lightning, Water, etc
Develop Main Quest Line
Expand max character level from 10 to 30
Add 3 additional dungeons Suggest your ideas!
Create resources and formulas for crafting items and buildings
? Done
Balance Skills and Enemies
Add group boss encounter
Release Open Beta
MilestoneAdd Friend Play: Guilds, Same map play
Add building attack mechanics
Spell combo system
Create unique spells through formulas and patterns
Have ideas for features? Contact us!