The first list is features im aiming for in 2025. The next list is the overall roadmap features that I would like to see included currently. Its subject to change and won't include all functionality.
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2025
- 30 spells - Also add conditions to spells
- Complete introduction segment of main story line 16 Quests
- Complete 10 side quests
- Add 2 group boss fights
- Finish 3rd dungeon
- Add Achievements and leaderboard
- Balancing to level 30
- Alpha - Dec
- Guild's
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Full Roadmap
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Establish a base social pressence. Start weekly recap! - failed on weekly updates -
Rebuild Startup, Login and Registration Functionality -
Flesh out Item creation -
Flesh out a full 10 spells for Fire Magus -
Increase enemy variety -
Sure up inventory and equipment screens -
Hook up game to server - Right now after recreation its very localized and isn't saving -
Release Alpha to friends for character to level 1-10, intro scene, one dungeon/portal event - Expand Socially, Pateron, Facebook, and Instagram !
- Add Starting buildings - Inn, Market, House (home is for a player, house is for an npc). Already done: Teleportation Circle, Home, Inn
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Develop Quest Lines and Shops (Done Shops, and first 2 main story quests) -
Finalize a dodge mechanic - Add Sword Class - 10 abilities
- Add Bow Class - 10 abilities
- Attach all abilities onto enemies or shops
- Develop Main Quest Line
- Expand max character level from 10 - 30
- Add 3 additional dungeons - Defend Caravan, Defend Town, Explore through Valley, Castle Dungeon Crawl ( Have more send me an email! )
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Create resources, formula's for crafting items and buildings - Balance Skills/Enemies
- Add group boss encounter
- Release Open Beta
- Add Friend Play - Guilds, Same map play
- Add Attacking buildings
- Combo spells
- Add ability to make more unique spells through formulas or patterns
- What else do you think should be added to this list? Please contact me!