Development Roadmap

Follow our journey as we build the world of Talamh. Features may shift as development progresses.

2026 Milestones

Current year focus: Expanding content and preparing for alpha.

Rework enemy and world object spawning on the map

Major

Streamline base movement and spell interaction

Balance enemies to players

Alpha Release

Milestone

Determine if game is reaching fun quota

Add new spell system to add depth to game

Level cap increase to 30

Multiplayer boss fight

Feature

Guilds system

Feature

2025 Goals

Completed and in-progress items from last year.

Start introduction segment of main story line with 16 quests

Done

30 spells with conditions

Complete 10 side quests

Add group boss fights

Done

Finish 3rd dungeon

Done

Add leaderboard

Done

Balancing to level 30

Alpha release (December)

Done

Guilds system

Full Roadmap

Long-term features and enhancements planned for Wizardly Way.

Establish a base social presence. Start weekly recaps

Done

Rebuild Startup, Login and Registration Functionality

Done

Flesh out Item creation

Done

Flesh out a full 10 spells for Fire Magus

Done

Increase enemy variety

Done

Sure up inventory and equipment screens

Done

Hook up game to server

Done

Release Alpha to friends

Done

Expand socially: Patreon, Facebook, Instagram

Add starting buildings: Market, House, Fence, Watch Tower, Guild Halls

Develop Quest Lines and Shops

Done

Finalize a dodge mechanic

Done

Add element type spells: Sword, Bow, Summon, Heal, Lightning, Water, etc

Develop Main Quest Line

Expand max character level from 10 to 30

Add 3 additional dungeons Suggest your ideas!

Create resources and formulas for crafting items and buildings

Done

Balance Skills and Enemies

Add group boss encounter

Release Open Beta

Milestone

Add Friend Play: Guilds, Same map play

Add building attack mechanics

Spell combo system

Create unique spells through formulas and patterns

Have ideas for features? Contact us!