Development Roadmap
Follow our journey as we build the world of Talamh. Features may shift as development progresses.
2026 Milestones
Current year focus: Expanding content and preparing for alpha.
Rework enemy and world object spawning on the map
MajorStreamline base movement and spell interaction
Balance enemies to players
Alpha Release
MilestoneDetermine if game is reaching fun quota
Add new spell system to add depth to game
Level cap increase to 30
Multiplayer boss fight
FeatureGuilds system
Feature2025 Goals
Completed and in-progress items from last year.
Start introduction segment of main story line with 16 quests
Done
30 spells with conditions
Complete 10 side quests
Add group boss fights
Done
Finish 3rd dungeon
Done
Add leaderboard
Done
Balancing to level 30
Alpha release (December)
Done
Guilds system
Full Roadmap
Long-term features and enhancements planned for Wizardly Way.
Establish a base social presence. Start weekly recaps
Done
Rebuild Startup, Login and Registration Functionality
Done
Flesh out Item creation
Done
Flesh out a full 10 spells for Fire Magus
Done
Increase enemy variety
Done
Sure up inventory and equipment screens
Done
Hook up game to server
Done
Release Alpha to friends
Done
Expand socially: Patreon, Facebook, Instagram
Add starting buildings: Market, House, Fence, Watch Tower, Guild Halls
Develop Quest Lines and Shops
Done
Finalize a dodge mechanic
Done
Add element type spells: Sword, Bow, Summon, Heal, Lightning, Water, etc
Develop Main Quest Line
Expand max character level from 10 to 30
Add 3 additional dungeons Suggest your ideas!
Create resources and formulas for crafting items and buildings
Done
Balance Skills and Enemies
Add group boss encounter
Release Open Beta
MilestoneAdd Friend Play: Guilds, Same map play
Add building attack mechanics
Spell combo system
Create unique spells through formulas and patterns
Have ideas for features? Contact us!